To do this in Photoshop:
- From the menu, select File -> New and then choose the NTSC, PAL or HDV (with guides) preset. In my case i'm going to use the 1280 x 720 resolution for my game.

- You will then have a new PS file with guides for the Action Safe and Title Safe areas. The Action Safe guides are the outside and the Title Safe guides are the inner ones.

I'm sure that you can do it, but haven't tried yet, is take this template and make the guides actual colors on the layer, save it to a file and then render it to your game screen. This will be an easy way for you to check your title safe area while the game is running.
Hows the development coming on... I once wrote an F1 manager game back in the day, really miss a decent one. If you do the motogp one right, a few tweaks in the math and you'll have F1 too so I'm really interested!
ReplyDeleteThanks for commenting. I've put the GP manager game on hold for now as I think it was a little too ambitious for my first game.
ReplyDeleteI did get to a point with simple simulations that had the dots moving around Sachsenring and doing realistic times. All that would be left is all of the menu screens for managing the riders teams and the market/sponsorships.
I'm a huge fan of F1 - longer than MotoGP so I've thought about developing the game so that it could be easily made into an F1 manager as well.
What was your F1 manager game on? PC? What was the name of it?